There are 5 different Paths:
-Divine
-Ungodly
-Untamed
-Sly
-Visionary
Each Path has its own way of climbing its own ladder in order to get to Level 10 and. Your Path also determines certain perks that you gain at Level 3 and 5. After reading all of this, you will know what's best for you and your character, so let's dive in!
Divine
Perk unlocked at level 3: One of your offensive abilities can no longer be countered or blocked.
Perk unlocked at level 5: When you reach "Critical state", once in a fight, you heal back to Good.
From level 1 to 8, you need :
- 2 finished RP, 2 Missions of type B completed, 1 Mission of type X
Ungodly
Perk unlocked at level 3: One of your offensive abilities heal you back of one state when it hits your enemy.
Perk unlocked at level 5: You can't be blinded, poisoned, stunned anymore.
From level 1 to 8, you need:
- 3 Arena fights, 1 Mission of any type, 1 finished RP
Untamed
Perk unlocked at level 3: Bleeding and stunned only last one turn.
Perk unlocked at level 5: You can't bleed anymore and every time you make your opponent bleed, you heal yourself of one state.
From level 1 to 8, you need:
- 2 Arena fights, 1 Mission of type X, 2 finished RP
Sly
Perk unlocked at level 3: If you dodge any attack, your next offensive ability can't be dodged.
Perk unlocked at level 5: All of your movement skills cooldown is permanently reduced by 2.
From level 1 to 8, you need:
- 1 Arena fight, 3 finished RP, 1 Mission of type A
Visionary
Perk unlocked at level 3: One of your defensive abilities can block any level of elemental attack from your enemy.
Perk unlocked at level 5: After you use a movement skill, your next offensive ability will take away 1 state from your opponent and heal you of 1.
From level 1 to 8, you need:
- 4 finished RP, 1 Mission of any type
Note: Levels 9 and 10 are special levels that are only given based on overall performance.